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Stamina DK tank - High resistance

Caomhnoir de na Iomproidh Donn
Holyheart00
Caomhnoir de na Iomproidh Donn
  • ESO: @Holyheart2012
Posted On: 06/05/2016 at 08:24 PM
  • Twitch
  • Extra-Life

DK Tank

Purpose
Survivability
High defense
Damage reduction

Champion point: 501
Attribute points: 64 stamina
Mundus: Lord
Food: Tri stat purple food

Warrior
Steed 0
Lady 167
Hardy 73
Elemental Defender 73
Thick Skinned 21
Lord 0
Thief
Tower 92
Warlord 46
Bashing Focus 46
Lover 0
Shadow 75
Shadow Ward 75
Mage
Apprentice 0
Atronach 30
Melee Weapon Expert 30
Ritual 137
Mighty 100
Precise Strikes 37

Race is dependent on preference of the player. Each race has the potential for being a tank, just decide early on what racial passives matter to you.

Gear: All heavy at current max level, with reinforced trait, except helm and shoulder set The weapon will have defending. All glyphs are purple stamina glyphs. Jewelry will have Shield-Play Enchantment on each.
Helm/Shoulder set is Engine Guardian. This provides a good stamina generator, so you do not have to rely on another class to provide stamina. I use both heavy to provide max resistance with this set.


Sets used:
Engine Guardian 2/2
Alessia’s Bulawark 3/5
Song of Lamae 4/5
Pariah 3/5

Skills can always be altered for the situation.
Current skill choices:
Bar 1
1) Pierce Armor – stamina taunt near target, provides Major Fracture and Major Breach by ~5200 resistance to improve party damage

2) Inner Rage – magicka taunt for range or to conserve stamina, provides chance to let allies activate synergy and provide area damage

3) Coagulating Blood – self-heal, that provides Major Fortitude and Minor Vitality, which helps with hp regen and additional healing received.

4) Choking Talons – provides a synergy for others, crowd controls multiple targets within range, so that you can avoid chasing down and taunting, lastly is applies Minor
Maim and reduces incoming damage from those targets.

5) Defensive Stance – passive reduces incoming damage by 8% and reduced blocking cost by 8%, activating it can help stun a caster using a direct projectile spell for 4
seconds.

Ultimate - Magma Shell – helps regenerate stamina, health, and magicka. Provides damage reduction for ~11 seconds if only a few targets are attacking you. A major bonus
is that any members near you get a shield worth 100% of their max health for 9 seconds.
Bar 2
1) Choice of tank

2) Unrelenting Grip – to drag a target close to the group/tank to crowd control/taunt

3) Igneous Weapon – provides the rest of the group Major Sorcery and Major Brutality, which provides +20% spell and weapon damage for almost 40 seconds

4) Cinder Storm – provides area slow and damages the targets, in addition, when they leave the area of effect they are still slowed for a short time after, reducing the
chance the targets may get to other party members and increasing the chance for area of effect damage from other players as they are in one primary location.

5) Retreating Maneuver – provides a group speed buff and to remove and movement hindering effects, while the group is running or to help when the party needs to move faster
for any reason.

Ultimate - Standard of Might or War Horn – if you do not have war horn or the morphs of it, the standard skill is useful for area of effect damage, immobilizing targets
if another player uses the synergy, and reduction in damage by 20%, increased damage by the tank by 20% and reduces effectiveness of healing by 30%.

Approxamte stats:
With food Without food
HP ~30,000 ~24,500
Stamina ~28,000 ~23,500
Magicka ~13,500 ~9,500
Spell Resistance ~29,500 ~29,500
Physical Resistance ~30,000 ~30,000



Passive abilities:
Ardent Flame
Combustion 2/2
Searing Heat 2/2
World of Ruin 2/2
Draconic Power
Iron Skin 2/2
Burning Heart 2/2
Scaled Armor 2/2
Earthen Heart
Eternal Mountain 2/2
Battle Roar 2/2
Mountain’s Blessing 2/2
Helping Hands 2/2
One Hand and Shield
Fortress 2/2
Sword and Board 2/2
Deadly Bash 2/2
Deflect Bolts 2/2
Battlefield Mobility 2/2
Heavy Armor
Resolve 3/3
Constitution 2/2
Juggernaut 2/2
Rapid Mending 2/2
Fighters Guild
Banish the Wicked 3/3
Undaunted
Undaunted Command 2/2
Undaunted Mettle 2/2
Racial passives – all

Alchemy
Medicinal Use 3/3

Awards & Achievements
Devotion Rank 10Valor Rank 9Fellowship Rank 12Artisan Rank 3

Response:

Draoi de na Ulchabhan Dubh
verve
Draoi de na Ulchabhan Dubh
  • ESO: @verve
Replied On: 06/07/2016 at 03:47 AM PDT
  • Twitch

Thanks for the write up, some impressive stats.


Couple of questions; do you have any issues with magicka management, and do you ever use a cast shield (other than ultimate)?

Awards & Achievements
Devotion Rank 13Valor Rank 20Fellowship Rank 19Explorer Rank 4Scholar Rank 4Artisan Rank 15Social Rank 3Mentorship Rank 2
Caomhnoir de na Iomproidh Donn
Holyheart00
Caomhnoir de na Iomproidh Donn
  • ESO: @Holyheart2012
Replied On: 06/07/2016 at 10:54 AM PDT
  • Twitch
  • Extra-Life

I do not have issues with magicka management in general, unless I need to to spam skills. I can use 3-4 magicka skills back to back fast, before I would be out. If you spread out using skills that rely on that, it should not be a problem. The helm set tends to proc magikca regen for me, so I do tend to use those skills a bit more when that happens. I normally do not use any shield skill besides my ultimate. I could swap out for other shield skills prior to certain fights if desired. 

Awards & Achievements
Devotion Rank 10Valor Rank 9Fellowship Rank 12Artisan Rank 3