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Guardians Consecrations Dual-Cast

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Susulemon
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  • GW2: susulemon.3204
Posted On: 02/15/2013 at 02:32 PM

Just wanted to share something I discovered a while back while testing guardian dps (They have really good dps btw :D )

 

I will use the consecration skill "Sanctuary" for example.

 

This skill blocks projecticles and enemies without stability from entering, in the form of a tiny dome that heals you for a bit.

 

Normally the cool down is 120 seconds, with a duration of 6 seconds

 

When you traited it with "Consecrated Ground", aside from making it ground targetted, it actually boosts the duration to about 10 seconds (That's like 66% duration boost, whatttt), the cast time also takes about 1 second less.

 

If you then further trait it with “Master of Consecrations", you get addition 20% CD reduction and 25% duration boost, which leaves it at a 12.5 second duration, and 96 second CD (This already makes this skill extremely worth while, but it took two traits to get here so duh.)

 

Here is the funky part, and this may apply to other class skills as well but I didn't bother testing them.

"Consecrated Ground" actually acts like a switch for TWO sanctuaries, is this trait on? NO? use Sanctuary 1, YES? use Sanctuary 2.

Which means, when I use Sanctuary 1, then get out of combat, I can now switch on Sanctuary 2; put it simply it means I  just instantly refreshed the skill's cool down.

So two skills that run on separate cool down timelines, and the trait is the key to determine which one you want to access. Just switching between these two will give you a bunch more skills to use than you really should have acess to in the first place.

Of course this trick applies to other consecration skills like the more known Wall of Reflection, then another two.

You won't have access to trait swap in sPvP so this won't affect it unless you didn't know about the 66% duration boost plus cast time bonus from the trait.

 

In dungeons and WvW however, it would mean you will most likely have access to them in your next encounter.

 

Overall, I see this as a bug, but there are so many bugs out there right now with profression skills and such that it might take a while before Anet realizes or decides to fix it, so might as well have some fun if you were a fan of sanctuary but pushed away by its CD and duration :D

 

P.S

I didn't bother sending a bug report because last time I sent one, it still took months before they fixed the problem, but I invite anyone concerned about this matter to do so. Personally I don't care if this trick won't be there for me in the future.



» Edited on: 2013-02-23 07:10:31

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Susulemon
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  • GW2: susulemon.3204
Replied On: 02/23/2013 at 07:11 AM PST

initially Sushi's Consecrations.

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Sekkerhund
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Replied On: 02/23/2013 at 01:32 PM PST
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edited: I think I misread something.

» Edited on: 2013-02-27 14:50:40

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Mystborn
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Replied On: 02/27/2013 at 09:38 AM PST

That seems like an exploit to me...

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Caomhnoir de na Ulchabhan Donn
Gaspara112
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Replied On: 02/27/2013 at 12:49 PM PST
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I'm not fully understanding what you are saying. Are you saying that if I cast Sanctuary or WoR then drop combat and switch traits to remove Master of Consecration then I will immediately be able to cast the directly in front of me version?

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Susulemon
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  • GW2: susulemon.3204
Replied On: 02/28/2013 at 06:17 AM PST

@ gaspara: Consecrated Ground is the switch, not master of consecrations, and yeah that's pretty much what i was getting at

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Phantomstar
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Replied On: 02/28/2013 at 09:45 AM PST

Where is your information on Consecrated Ground coming from, personal testing? I know the tooltip only mentions that it makes consecrations ground targetted and says nothing about duration increase or cast time reduction. Does this apply to ALL consecrations? Is it an accident or just left off the tooltip for some inexplicable reason? I'm not a huge fan of ground targetting, but if this trait had those added benefits on all consecrations that would be tremendously useful. Do you have hard numbers that apply across all abilities in terms of how much this is actually affecting each of our utilities and what the differences are with and without Master of Consecrations? I definitely need to look into this more...i'm not so much into an exploit-like swapping of traits out of combat for an immediate refresh, but if a trait has built-in components not mentioned anywhere that would be that beneficial that is huge. Thanks for bringing this up!

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Gaspara112
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Replied On: 02/28/2013 at 10:14 AM PST
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Sorry yeah I meant consecrated ground but for some reason typed master. But wow that is an insane exploit, to be able to double up like that. Phantom, consecrated ground definitely increases duration of at least wall of reflection and sanctuary in addition to its ground targeting. "Duration is increased to 8 s with Master of Consecrations, 10 s with Consecrated Ground and about 12 s with both. " is listed on the sanctuary wiki which if correct would mean that consecrated ground is a roughly 60% increased duration. Personally I always leave both consecration traits on anyway because of the strategic placement consecrated ground offers.

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Phantomstar
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Replied On: 02/28/2013 at 10:38 AM PST

Wow, that is a shockingly powerful combination of traits to synergize with two great utilities. I am a little bit appalled they left that off the tooltip. Particularly in Fractals at lvl 10+ with any sort of projectile reflection being so helpful, this is an extremely important bit of information. I think I need to do some more testing and see if it applies to things like the absorption dome cast by Shield of the Avenger (probably not) and if the added time will allow for me to get off even more combo finishers after dropping a Purging Flames (probably so). Not to mention the uses in WvW for dropping Hallowed Ground on top of siege users for an increased duration. Once again, definitely appreciate you bringing this up.

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Susulemon
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  • GW2: susulemon.3204
Replied On: 02/28/2013 at 10:45 AM PST

It's impossible to pinpoint the exact numbers without actually measuring them (tool tip is all about rounding) but sanctuary goes from over 1 second of cast time to a bit over a quarter of a second, it does not seem like other consecration cast time are changed, but in reality all people would care about is the cast time for sanctuary and hollowed ground anyway, so only hollowed ground don't benefit out of this ( wall of reflect is already around instant cast, purging flames is not a big deal either) @ pete: Talk about Exploiting: i wouldn't really call this an exploit since it doesn't affect the quality of a current fight in any way, i will call it a balance issue bug for instance they recently change spy kid CD to 60 seconds, which raises a topic of, were people exploiting spy kits back then? who was honorable enough to not utilize spykits, or was it just anet's fault for this issue of balance :s tool tips rarely mention the full effects of the skill/trait, the ranger's trait for trapper's expertise said nothing about making spike trap having the ability to immobilize a target, is that an exploit then? nothing in the warrior's tool tip said you have a chance to rally from vengeance either, but you do inherit a small chance even without traiting, that's probably another exploit then then there are people that exploit the trading post to make large sums of money all the time, while targeting human nature seems innocent enough, its anet's design for the way of the economy that allows certain people to make thousands of gold while others live off considerably lower amounts if i have to go over all the possible ways of so called gw2 exploit its going to turn into a book anyway have fun until they fix it!

» Edited on: 2013-02-28 10:49:31

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Phantomstar
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Replied On: 02/28/2013 at 11:50 AM PST

I don't think any of it is an exploit really, just realizing that the game is currently designed in away that allows you to do certain things if you choose to. What frustrates me is the lack of clarity on what our abilities and traits are capable of; I love the fact that in this game you are pretty much free to play your class in whatever the heck way you want, but how can I accurately choose what i'm doing if I am not given all the information? I am not looking for exact specifics of behind the scenes mechanics here, but I can't imagine why you wouldn't tell me about something my traits or abilities are doing for me if you specifically gave them the ability to do that...feels weird to me. Now I feel like I need to start going over every trait and testing it against the actual observed effects and see if there are any more hidden gems out there.

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