Hey all! I figure this would be a good thread to talk about how everyone did and to offer suggestions, tips, strats & vids for this past Friday's Raid. I'd like to know how team balance worked and if you think any changes are necessary. Also would be nice to get everyone to let us know how you felt the raids went :D
Overall I thought it went pretty decent from a logistics point of view. Right off the bat we had to do a quick makeshift team make up due to people dropping Friday afternoon. After about 5-10 minutes we had 3 teams sorted and most of us were in the Raid instance by 6:15pm. Special thanks to Sekk for putting up with me as I ping-ponged him across two teams and extra thanks to Smitty for agreeing to raid with Team 1 to give us the needed 10 players. I will work at having a contingency plan for next week and try to communicate better the signups and making sure those that signed up during the raid window - up until 6pm Thursday - will get first dibs. I'll also work toward keeping teams together as best I can. Not sure there is much else I can do though to make that sign up better.
The raid itself:
First off, I completed derped and never had a chance to set up my twitch or get a recording going. I will make sure that is done for next week as I do think vids are excellent for seeing where we can improve.
Our team worked pretty well together from a personality perspective. We fought the trash at a decent pace so everyone that had not had a chance to get into the fight could take a look at the mechanics of each boss and get ourselves grouped accordingly. I split the group into 5 main dps & 5 distributed magic runners (I know only 4 are needed but the 5th is just to ensure we always have 4 in case of a bad spawn.) This Strat seemed to work out well and I only ever noticed us getting wiped if we had unlucky spawns - had one right at the red pylon, with a seeker and teleports on it. Normally though the group had fantastic seeker control and they didn't seem to cause to much of an issue unless a knockback was missed. That said I think I might try only running with 4 circle runners and see if that will help our dps a bit.
Melee needs to work on staying behind the boss and in very close proximity, only moving away when the boss turns or drops teleports. Also since our team lacks a druid we need to be aware of things that will help with group heals like skills/weapons/utilities. It might be worth me bringing my ele just for the water fields. I think that would also make life easier on our tank.
Dps was on the low side of things and I think if we can improve that it will help the team in general because we will be spending less time with seekers and distributed magic circles. Terafer was our tank and we started off a bit shaky while getting used to dodging teleports and what not but after he settled into a rhythm we were able to get to the 1st split. There were also a few times the boss would randomly drop aggro and I'm not entirely sure why (does anyone know if ranger pets can grab aggro?). It also didn't help that I forgot my guard had toughness accessories on and I was flip flopping aggro with Tera so I ended up swapping to my Reaper. Next week I will have that sorted. One thing we do need to work on is keeping our boss still unless our tank is dodging through out/of teleports but that is going to come from practice.
As far as communication went I think for Super Epic Fight Squad it went really well. Calls were going out for magic and ports, Terafer was calling when he was going to turn the boss and it didn't seem like people were afraid to ask questions, or offer suggestions for builds/skills/strats to try.
EDIT: Fixed Links