List of emotes
Each emote is listed below with the corresponding chat-window text. The third column shows the text that appears when you direct an emote at the current target, by appending " @" after the emote, e.g. "/salute @".
|Command||Chat message||Targeted message|
|/beckon||[Character] beckons.||[Character] beckons to [Target].|
|/bow||[Character] bows.||[Character] bows for [Target].|
|/cheer||[Character] cheers.||[Character] cheers for [Target].|
|/cry||[Character] is crying.|
|/dance||[Character] is busting out some moves, some sweet dance moves.|
|/laugh||[Character] laughs.||[Character] laughs with [Target].|
|/no||[Character] disagrees.||[Character] disagrees with [Target].|
|/point||[Character] points.||[Character] points at [Target].|
|/salute||[Character] salutes.||[Character] salutes [Target].|
|/shrug||[Character] shrugs.||[Character] shrugs at [Target].|
|/surprised||[Character] is surprised.||[Character] is surprised by [Target].|
|/threaten||[Character] is threatening.||[Character] threatens [Target].|
|/wave||[Character] waves.||[Character] waves at [Target].|
|/yes||[Character] agrees.||[Character] agrees with [Target].|
 Custom emotes
You can create custom emotes by typing , , , or followed by a space and the text to display as an emote. There are no associated animations for custom emotes. For example,
/me sitsdisplays "[Character Name] sits" in a gray color, but the character will remain standing.
 Targeting emotes
If you target another player or NPC and include an "@" after an emote, then the emote will include them in the chat log.
/cheer @while targeting Logan Thackeray displays [Character] cheers for Logan Thackeray.
 Synchronizing emotes
Appending an asterisk "*" to an emote (e.g. "/dance *") will put it into a queue which is processed every 5 seconds. This allows for multiple players to do emotes at the exact same time.
 Persistent emotes
The dance, kneel, sit, and sleep emotes are persistent - meaning they will not stop until you do a physical action. When you use a skill, move, perform an action (looting), sheath / draw a weapon, or press the Esc key, the emote will end.
 Showing your weapons during an emote
A user can show a weapon persistently during an emote by using an item skill before starting it and then dropping the item. This will also work with certain skill replacement skills as well as environmental weapons (first using the skill or picking up or using the weapon and then starting the emote before dropping the environmental weapon or returning the weapon skill bar to normal). The classes and races which automatically has a skill to facilitate this include Guardian, Warrior, Engineer, Elementalist, and Charr. All other races which are not in those above classes need to acquire an environmental weapon via a consumable (like the peg leg from Agent Cotts)